Hi everybody, I created a drum kit myself with a channel for each instrument so I can pan them through the mix (with Ardour and Mixbus).
Each instrument so has its own channel and then a secondary channel, the Room, to which I send all the Room WAV files (the drums have two layers).
The problem is, there is only one "Room" channel that stays panned in the center, so when I pan the single instruments I can't raise the room volume too much otherwise every instrument seems to be panned in the center.
Is there a way to edit the drum kit XML file so that each instrument can be assigned a pan value between -1 and +1? I was thinking of splitting the Room channel in two, but it would not allow panning different than full left or full right, so that would not work for toms.
Here is an example of how the drum kit is written:
Code:
<channels> <channel name="Kick"/> <channel name="Snare"/> <channel name="HiHat"/> <channel name="FloorTom"/> <channel name="Tom"/> <channel name="Ride1"/> <channel name="Ride2"/> <channel name="OH1"/> <channel name="OH2"/> <channel name="Room"/> <channel name="TambourineC"/> </channels>
And here is an example of the Kick, with the primary channel set to Kick and the secondary set to Room. Each instrument has similar setup.
Code:
<instrument name="Kick" file="Instruments/36-VM-Giant-Kick.xml"> <channelmap in="KickL" out="Kick" main="true"/> <channelmap in="KickR" out="Kick" main="true"/> <channelmap in="RoomL" out="Room"/> <channelmap in="RoomR" out="Room"/> </instrument>
I tried to insert something like pan="0.9" or pan="90" but it doesn't seem to affect the panning in any way (though DrumGizmo doesn't detect any errors while loading the file (after saving the edits).
Is there a proper way to do that or it's a feature which is still not supported?
Statistics: Posted by Neu1986 — Fri Aug 30, 2024 5:20 pm